Games

Fogbound – The Roleplaying Game

Fogbound RPG cover1

The roleplaying game setting of fogbound presents a world of supernatural steampunk in the Victorian era in London.

After two years of occupation by the invading Martian forces, London and the rest of the world tried to rebuild their shattered Empires.

But in the darkest and most Fogbound areas of the flooded London streets, there lies a malevolent intelligence, slowly biding its time until the hour of reckoning is at hand.

Delve into dark tales of survival and corruption in a Victorian age of steam and electrical artifice.

The Queen is dead. Long live the Queen.

Excerpts from the diary of Sgt Daniel Cooper.
2nd Battalion, Queen’s Guard

THE RED DEATH
For those that fought their way back into the city of London after the war had ended, it was hard to understand the suddenness of it all. It seemed that the giant metal machines built by the invaders just stopped moving, and the terror ended. This, of course, was not the case.

People who were not present when the invaders first arrived in London had a perception of them as constantly moving, fast acting, busy. My first sight of an invader was on my second day in the city. It stood just by the houses of parliament one leg in the Thames the other two on the embankment. It was still.

For an hour I watched it. For an hour it was a statue, unmoving. During this time, I saw pigeons and other birds common to the city land on this invader. Then it moved slowly stepping around trees and fences as it moved away. To my mind, I think it was this methodical movement that scared me more than anything.

Because of this, it was also hard to determine when the invaders started to die and when, against all the odds, we survived.

— Sgt Daniel Cooper


THE LOST
It was during my first few hours of leave as I explored what remained of the city that I found the pictures pinned to trees. Pictures of those that were lost. Some hand drawn, some photographs, all with names, all with the hope that their loved ones would return. Each day I walk past trees that become more burdened with images of the lost.

— Sgt Daniel Cooper


THE FIRST FEW DAYS
I was tasked in the first few days, after the invaders stopped moving, to guard an invaders machine against those wanting to exact revenge on anything not of this world. After a few days of this duty, a squad of engineers arrived to remove the machine. From the way the machine was dismantled it was obvious that this task had been done before and within 12 hours the machine was gone. I do not know where these machines are taken, but no machines now remain in the city. I would think that there must be machines outside the city, London cannot have been the only place in our fine land that was visited by these creatures.

— Sgt Daniel Cooper


THE RED WEED
One of the first signs of the end of the war was the decline of the red weed. This scarlet plant had taken hold on any piece of earth or water. In the days before the machines stopped moving, the colour of the weed had changed, becoming paler. But as we did not know if this was normal for this alien plant, we did not realise it was dying. This dying back of the weed made it easier to clean from the city streets. It was only in the months that followed that the weed returned, adapting to the earth that had tried to kill it, and spreading as it did before. We can only hope that the weed was the only alien lifeform to adapt to our home.

— Sgt Daniel Cooper


ORPHANS
As with all wars the cost to the children was the greatest. It seemed that there were hundreds of children within the city, parentless, homeless and alone. Churches and missions organised shelters and food kitchens to help, but many of the children were lost to slavery, prostitution and crime. I decided that with what little time I had to spare I would volunteer at the soup kitchens. I have never been more humbled, watching these children fight for a chance at life.

— Sgt Daniel Cooper

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